Alright, so I decided to dive into the Olympian Odyssey event in Monopoly Go recently. Saw it pop up and figured I’d give it a shot, see how far I could get with the milestones they laid out.

First thing, obviously, was figuring out how to get the points, or tokens, or whatever they called them this time. Looked like it was mostly about landing on specific tiles. I remember focusing on the usual suspects – Railroads were key, as always. Landing there seemed to give a decent chunk of points, especially if you got the shutdown or heist. The corner squares sometimes helped too, and those little pickup tokens scattered around the board.
Getting Started
So I just started rolling. Kept my multiplier kinda low at the beginning, just feeling things out, trying not to burn through all my dice on day one. You know how it is. You see that big list of rewards and you want ’em all, but you gotta pace yourself.
The early milestones fell pretty easily. A few hundred dice here, a bit of cash there. Standard stuff. It felt good, like making actual progress. Collected the points, watched the bar fill up, claimed the reward. Simple enough.
The Grind Kicks In
Then, naturally, the point requirements started jumping up. Suddenly needed thousands of points for the next level, not just hundreds. This is where the real game begins, right? Had to decide when to crank up the multiplier. I tried waiting until I was maybe 6, 7, 8 spaces away from a Railroad or a tile with good points potential. Rolled high, hoped for the best. Sometimes it paid off big time, other times I landed on ‘Go To Jail’ and cursed a bit. Standard Monopoly Go experience, really.
I kept track of my progress, checking the milestone list constantly. Here’s roughly what I remember getting along the way:

- Lots of dice rolls (always needed)
- Heaps of in-game cash (good for upgrades)
- Sticker packs (the usual mix of duplicates and the occasional new one)
- Event-specific tokens sometimes (like a shield or pawn)
- Those timed boosts, like High Roller or Mega Heist
Some milestones felt more worth it than others. The big dice bundles were always the main target for me. Sticker packs are hit or miss; sometimes you get lucky, mostly you don’t. Especially with those gold stickers.
Hitting the Wall (and Pushing Through)
There were definitely moments where progress felt super slow. You hit a dry spell, keep landing on useless tiles, your dice count dwindles. Had to step away a few times, wait for the free dice or collect from the daily treats. Participated in the smaller tournaments running alongside too, hoping to snag some extra rolls from there to fuel the main event progress.
Eventually, I managed to push through quite a few of the milestones. Didn’t quite finish the whole thing – the points needed for the very last levels were astronomical, and frankly, I wasn’t sure I had enough dice or patience left. But I got pretty far, definitely past the halfway mark, maybe into the last third of the rewards list.
Overall thoughts? It was… an event. Pretty typical Monopoly Go stuff. Took a lot of time, a lot of dice. The rewards were decent enough to keep me playing, especially the dice that let you keep rolling. Felt like a bit of a chore sometimes, that endless rolling and hoping. But landing a big hit with a high multiplier and jumping several milestones at once? Still gives a nice little rush. Got some good stuff out of it, so I guess it was worth the effort I put in. Now, just waiting to see what the next event throws at us.