Alright, let me tell you about my time trying to get the good ending in Nobody Wants to Die. Took me a bit, not gonna lie, stumbled around at first like usual when I play these kinds of detective games.

The game’s got this cool, moody feel, right? Proper cyberpunk detective stuff. Anyway, I played through the main story, following clues with James, trying to piece everything together. Got pretty invested in his character and what he was going through. When I got near the end, things really started hitting the fan, and the choices felt heavy.
Nailing Down the Big Choices
So, the first time I finished, the ending felt… kinda grim. Didn’t sit right with me. I figured there had to be a better outcome for James, so I decided to replay the last chunk, really paying attention this time.
There’s this key moment where you have to point the finger, basically say who you think is the main villain behind it all. After weighing the evidence James had gathered, I specifically chose the option “Green was behind it all”. It just seemed to line up best with the clues I’d found during my playthrough. Felt like the right deduction for James to make.
Then, not long after, there’s a super tense scene in Central Park. James is armed, things are looking bad. You get a choice about what to do with his weapon. I thought about it hard. Shooting felt like giving in to the violence, maybe his worsening mental state. So, I made James throw his weapon away. It felt like a conscious step back from the brink, you know?
I should mention, there was also a choice earlier about some documents – leave them or burn them. I remember agonizing over that one for a bit, thinking it was super important. Turns out, it mainly just changes a few lines of dialogue later on. Didn’t really impact the main ending I was aiming for, so don’t sweat that decision too much if you’re trying for the good wrap-up.

The Final Showdown and Getting the Right Result
Okay, so the climax involves confronting Jane Salma. But it’s tricky because she’s taken over Sara’s body, James’ partner. It’s a rough scene. The game puts you on the spot again: shoot her or don’t shoot. Thinking back to the Central Park choice, and wanting James to find some kind of peace, I decided not to shoot. Holding fire felt like the path that avoided more tragedy, or maybe showed James resisting his darker impulses.
Making those specific choices – blaming Green, tossing the weapon, and not shooting Salma/Sara – led to the ending I was hoping for. Instead of James completely losing it or ending up in some other awful way, he makes a final, deliberate choice. He drinks the poison, the same stuff that killed Green. It sounds bleak written down, but playing it, it felt like a weird kind of victory for him. Like he chose his own exit rather than letting his psychosis win or becoming a killer. It was a somber ending, for sure, but it felt complete and way more satisfying than the other outcomes I’d seen or heard about. It felt like James stayed true to himself, in a twisted way.
So, that was my journey getting the ‘good’ ending. Focus on blaming Green, ditching the gun peacefully, and holding fire when facing Salma. It took a bit of work, but the final scene felt worth it.