Okay, let’s talk about my time with Predecessor’s matchmaking on the PS5.

Getting Started and First Impressions
So, I decided to jump into Predecessor when it hit the PS5. Heard some buzz, you know, Paragon vibes returning. Fired up the console, downloaded the game. Pretty smooth install process, gotta say.
First few matches? Chaos, man. Absolute chaos. Everyone’s kinda running around, learning the ropes. Felt like old times in some ways. I wasn’t really thinking about MMR or rank or anything back then. Just trying to remember how to play a MOBA with a controller, figure out the new items, the map changes. It was just about getting my feet wet.
Diving into the Matchmaking Grind
After a while, maybe 20 or 30 games, I started paying more attention to the matches themselves. Who I was playing with, against. You start to notice patterns. Some games felt incredibly one-sided. Either my team stomped, or we got absolutely rolled. Very few felt genuinely close.
This is where the MMR thing started bugging me. I’d go on a winning streak, maybe 5 or 6 games. Felt good, like I was improving. Then, BAM! The system seemed to throw me into matches that were almost unwinnable. Teammates felt way less experienced, the other team seemed super coordinated. It was like hitting a brick wall.
- Played a bunch as support, trying to keep folks alive.
- Switched to jungle, trying to control the map pace.
- Even tried carry, hoping to make a big impact late game.
Didn’t seem to matter what role I played. The matchmaking rollercoaster was real. One night I’d feel like a MOBA god, the next I’d feel like I’d never played before. It was frustrating because I couldn’t quite figure out how the game was rating me or my teammates.

The PS5 Experience Specifically
Now, doing this on the PS5 had its own quirks. Communication is tougher without a keyboard handy, right? Lots of pinging, hoping people get the message. Sometimes felt like folks weren’t seeing pings or just ignored them. Maybe that impacts how fair matches feel? Hard to say.
The performance on PS5 was solid, though. Game ran well, looked good. No complaints there. But the matchmaking… it felt like a black box. I win a few, get harder matches. I lose a few, get easier matches. But the range of skill in any given match felt huge sometimes. You’d have one guy who clearly knew Paragon inside out, and another who seemed like they were playing their first ever MOBA, all in the same game, on the same team.
Where I’m At Now
Honestly? I’m still playing, but I’ve kinda stopped worrying intensely about the MMR. I focus more on my own gameplay, trying to improve little things. Did I rotate well? Did I secure objectives? Did I die less stupidly than last game?
The matchmaking still feels unpredictable. Some nights are great, full of balanced, tense games. Other nights, it’s just stomp after stomp, one way or the other. It seems like the system is still finding its feet, maybe? Especially with a mixed player base of veterans and complete newbies all jumping in on console.
My takeaway: Predecessor on PS5 is fun, definitely scratches that Paragon itch. But the matchmaking and MMR system? Feels like a work in progress. It gives you these wild swings in match quality. You just gotta roll with it, focus on your own game, and hope for the best each time you queue up. That’s been my experience grinding it out on the PlayStation.
