Alright, so the other day I was trying to figure out how this game, “Ghost of Tsushima”, is structured. You know, how many sections or “acts” it has. Turns out, it’s pretty straightforward, but also kinda cool how they did it.
So, I started playing the game, and it’s like a movie, split into three main parts. Each part, or act, is tied to a different area on the island of Tsushima. It’s like, as you progress through the story, you unlock a new playground to explore. Cool, right?
First, I dug into the game and found out the names of these areas: Izuhara, Toyotama, and Kamiagata. Each one is like a chapter in a book. I started with Izuhara. Honestly, I spent way too much time just running around there, doing side quests and stuff. Someone said I spent like 40 hours in just the first act. I think they might be exaggerating a bit, but yeah, I took my time.
Then, I moved onto Act 2, which is Toyotama. I heard someone say this part took them about 4-6 hours to get through. I guess I was a bit faster, or maybe they just explored more. I’m not even sure.
The Third Act
- Act 3, Kamiagata, felt way shorter. I think I zipped through it in like 2-3 hours. Not as much going on there, or maybe I was just getting good at the game.
But here’s the kicker, there’s actually a fourth part! It’s like a bonus act. It’s called the Iki Island expansion. You get to go to this whole other island, Iki Island, and there’s a whole new storyline there. It’s not part of the main three acts, but it’s definitely worth checking out if you’re into the game.
So yeah, that’s the basic breakdown of “Ghost of Tsushima.” Three main acts, each tied to a different region, and a bonus fourth act on a separate island. It’s a neat way to structure a game, and it kept me hooked. The game’s pretty, the combat’s fun, and exploring the island is a blast. If you’re looking for a game to get lost in, you might like this one.