Alright, let’s talk about this Fortune Patrol Monopoly thing, ya know? It’s like a game inside a game, kinda confusing at first, but I figured it out, sort of. You gotta roll them dice, and land on special spots. They call ’em tiles, fancy like.
First thing’s first, you wanna get them points. More points, better stuff you get. They got these things called milestones, like little steps on a long road. Fifty of ’em, they say. And each one gives you somethin’, like dice rolls or them battery thingies. I ain’t sure what them batteries do yet, but they must be important ‘cause they give you a lot of ‘em at the end.
Now, about them dice rolls. The game wants you to use a multiplier, makes the roll count for more, but it also uses up your rolls faster. It’s a gamble, see? But they say if you’re six, seven, or eight tiles away from somethin’ you want, crank that multiplier up. Apparently, them numbers come up more often. Makes sense, I guess. Like rollin’ a seven in craps, always happens when you don’t want it to.
- Roll the Dice: Land on special tiles to get points.
- Milestones: Fifty of ‘em, each gives you prizes.
- Multiplier: Use it when you’re close to a good spot, especially six, seven, or eight tiles away.
They say if you finish all fifty milestones, you get a whole heap of stuff. Like, sixteen thousand and somethin’ dice rolls. That’s a lot of rollin’, enough to make your fingers tired. And over two thousand of them battery tokens. Must be important, like I said.
This whole Fortune Patrol thing, it’s timed, ya know? Like it starts and then it ends. So you gotta get in there and roll them dice before it’s over. Don’t wanna miss out on all them prizes. Free stuff is always good.
I heard some folks sayin’ this Fortune Patrol thing comes around again and again. Like, they have different ones, numbered and all. Fortune Patrol number one, number two, and so on. So, if you miss one, there’ll be another, I reckon.
The rewards, they get better the further you go. At the beginning, it’s just a few dice rolls here and there. But later on, you start gettin’ more and more. And then there’s the big prize at the end, that sixteen thousand dice rolls and all them batteries. That’s what you’re aimin’ for, see?
Now, I ain’t no expert, but I’ve been playin’ this game for a bit, and I think the key is to be smart about your rolls. Don’t just go rollin’ willy-nilly. Look at the board, see where you need to go, and use that multiplier when it makes sense. And don’t forget to have some fun, it’s just a game after all. Even if it does make you wanna pull your hair out sometimes when you keep landin’ on the wrong spots.
Them special tiles, that’s what you gotta watch for. Landin’ on them gets you points. And more points, faster you go through them milestones. It’s all connected, see? Roll the dice, land on the tiles, get points, get prizes. Simple as that, kinda.
And don’t be afraid to spend them dice rolls. They give you a bunch at the start, and you get more as you go. Hoardin’ ‘em ain’t gonna get you nowhere. You gotta roll ‘em to win ‘em, as they say. Though I ain’t sure who “they” are, always sayin’ stuff.
So that’s the gist of it, as far as I can tell. Fortune Patrol Monopoly, roll the dice, get points, get prizes. Not too complicated when you get down to it. Just gotta be a little bit lucky, and a little bit smart. And maybe have a whole lot of time on your hands, ’cause fifty milestones is a lot of milestones.
Tags: [Monopoly GO, Fortune Patrol, Dice Rolls, Milestones, Rewards, Strategy, Tips, Mobile Game]