Alright, let’s talk about Scorbunny and its nature. When I first got my hands on this little guy in the game, I was just happy to have the fire starter. Didn’t think too much about stats or anything fancy like ‘natures’.

But then, as I played more, I started noticing things. Sometimes my Scorbunny, and later Cinderace, felt super fast, other times it felt like it hit like a wet noodle, or maybe it was the other way around? I saw other people’s Cinderace online and some seemed way speedier than mine. That got me thinking, what’s the deal with these ‘natures’ everyone keeps mentioning?
Figuring Stuff Out
So, I did a little digging. Not like, super deep research, just asked around, looked at my Scorbunny’s summary screen more closely. Found out that ‘nature’ thing actually changes its stats. Gives a little boost to one, and unfortunately, a little nerf to another. Okay, makes sense. Kinda.
Next step was looking at Scorbunny itself. What’s it good at? Well, it’s clearly built to be fast and hit hard with physical attacks. You just look at it zoom around, and its evolution Cinderace has that massive Attack stat and Speed. Its other attacking stat, Special Attack, is pretty meh. Doesn’t seem to learn many special moves either, at least not ones I wanted to use.
So the goal became clear: Find a nature that boosts either Attack or Speed, and lowers that useless Special Attack stat.
The Hunt Begins
I looked up the list of natures. Seemed like two main choices popped out for what I wanted:

- Adamant: This one boosts Attack and lowers Special Attack. More power!
- Jolly: This one boosts Speed and lowers Special Attack. Go faster!
Now, which one to pick? That was the real question. More immediate K.O. power with Adamant, or the chance to outspeed more opponents with Jolly?
Trial and Error Time
My first Scorbunny didn’t have either of these natures, it had something useless like Gentle or Bashful, I forget. So, the grind started. I decided to try breeding for one. Man, that took a while. Hatching eggs, checking the nature, releasing the ‘wrong’ ones. It felt like forever.
I think I got an Adamant one first. Used it for a good chunk of the game. And yeah, it hit hard. Stuff went down quick. Felt pretty good smashing through trainers. But… sometimes, against faster Pokémon, I’d get hit first, and it was really annoying. Especially if they landed a status move or hit a weakness. It felt like that power didn’t matter if I didn’t get to use it first.
So, back to breeding I went. More eggs. More checking. It’s honestly one of the less fun parts of these games sometimes, just cycling around hatching eggs. Eventually, finally, a Jolly one popped out. I swapped it into my team, trained it up to match the other one.
My Findings: Jolly Takes the Win (For Me)
Playing with the Jolly Cinderace felt different. Okay, maybe it didn’t one-shot quite as many things immediately compared to the Adamant one, the difference wasn’t huge but sometimes noticeable. But the speed! Being faster just felt way, way better overall. Outpacing opponents meant I was dictating the flow of the battle more often. Attacking first is huge. It means less damage taken, potentially flinching them before they can move, or just getting the K.O. before they can hit back.

For me, Jolly became the clear winner. That extra speed makes Cinderace a much bigger threat, I think. It lets its high Attack stat actually get used more reliably against a wider range of Pokémon. Adamant isn’t bad, don’t get me wrong. If you get an Adamant one and don’t want to grind for Jolly, it’s perfectly fine, still hits like a truck. But if you’re asking me, after trying both out, Jolly just felt smoother and more effective for how I like to play, letting Cinderace do its job as a fast physical attacker.
So yeah, that was my little journey trying to figure out the best nature for Scorbunny. Took some time, some breeding, but ended up preferring Jolly. Hope sharing my process helps someone else out!