Okay, so today I decided to dive into something totally new – creating a stylized 3D model of Rhea Ripley. I’ve seen some awesome fan art out there, and I figured, why not give it a shot myself? I’m no pro, but I’m always up for a challenge.

Getting Started
First things first, I needed references. Lots of them. I spent a good hour just scrolling through Google Images, saving pictures of Rhea from different angles, different matches, different hairstyles – the works. I wanted to make sure I captured her look as accurately as possible, even if I was going for a stylized approach.
The Sculpting Begins
I use this free software. I’m still pretty new, so I started with a basic human base mesh. It’s kinda like a digital clay figure, and you just push and pull it around to get the shape you want.
I started by blocking out the major forms – her muscular build, her distinctive facial features, that signature smirk. It was rough, really rough. Like, blob-monster rough. But that’s okay! It’s all about building up the shapes gradually.
- Head: Getting the jawline and cheekbones right was surprisingly tricky. Rhea’s got a strong face, and I didn’t want to make her look too generic.
- Body: The muscles were another challenge. I wanted to show her strength without making her look overly bulky. It’s a balancing act, for sure.
Hair and Details The real pain
Then came the hair. Oh, the hair. Rhea’s got that awesome half-shaved, braided style, and replicating that was…intense. I ended up using a combination of techniques. I think it turned out okay, not perfect, but okay.
Next up, the details. I added her piercings, her tattoos , and tried to get the texture of her ring gear right. This part took forever, zooming in and out, tweaking tiny little things. But it’s those little details that really bring a character to life.

The Final Result (for now…)
After many hours, I had something that kinda, sorta resembled Rhea Ripley. It’s definitely not perfect. The hair could use some more work, and I’m still not 100% happy with the face. But hey, it’s a start! I learned a ton during this process, and I’m already thinking about how I can improve next time.
This is definitely a work in progress. I’m going to keep practicing, keep experimenting, and hopefully, one day, I’ll have a Rhea Ripley model that I’m truly proud of. For now, it’s back to the digital drawing board!