Okay, so I finally got around to diving into the 2.2 quests in Star Rail. I’d been putting it off, you know, life and all that, but I had some free time this weekend and decided to go for it. First thing I did was make sure my team was up to snuff. Leveled up a few characters, tweaked some relics – the usual pre-quest grind.

Then I jumped in. Started with the main story quest, you know, the one with the big flashy cutscenes. Honestly, I was a little lost at first. So many new characters and places! But I pushed through, clicking through dialogue (maybe skipping a little bit, don’t judge) and following the quest markers.
Clockwork Chaos
The first major quest chain was all related to the main story. I had to run around, talking to a bunch of NPCs, and it all got solved eventually.
I have to be honest, it took me a few tries on some of the combat encounters with the boss. I’m not the best strategist, so I mostly just brute-forced my way through with my strongest characters. Hey, it worked!
Side Quest Shenanigans
After I finished with the main quest line,I began to clean up some of the side quests. Those were a bit more hit-and-miss. Some were really interesting, with cool little stories and rewards. Others were, well, let’s just say I did a lot of running around for very little payoff. Classic RPG stuff, I guess.

- Fetch quests? Yep, got those.
- Weird puzzles? You betcha. I spent way too long trying to figure out one with some musical notes.
- Hidden treasures? Found a few! Always a nice surprise.
Overall, I’d say the 2.2 quests were a pretty good time. It took the whole day to finish all and the main story was engaging enough to keep me hooked, and there were enough side quests to keep me busy for a while. Plus, I got a bunch of new materials and rewards, so my characters are even stronger now. Win-win!