Okay, so, I gotta tell you about this wild ride I had with Super Mario RPG. I finally hit the final chapter, and boy, was it a doozy. There’s this place, Bowser’s Keep, and it’s full of these crazy challenges. I’m talking about the Six Door Challenge, and let me tell you, it’s no walk in the park.
So I get to Bowser’s Keep, right? And there are these six doors. You gotta clear at least four of them to move on. And here’s the kicker – each door has a random challenge. You don’t know what you’re gonna get until you step inside.
I decided to tackle Door #1 first. I was feeling pretty confident, figured I’d start with something manageable. I pushed open the door, heart pounding a little, I won’t lie.
The Puzzle Course
Behind Door #1, it turned out to be one of those puzzle courses. Super Mario RPG Remake has a bunch of minigames, and these puzzle courses are just one type. I had to figure out how to play it, how to unlock different parts. It wasn’t just running and jumping. It was a brain teaser, man.
Here’s how it went down:
- First, there was a series of tricky jumps. I had to time them just right, or else it was back to the beginning. Fell a few times, I’ll admit, but I got the hang of it eventually.
- Then, there were these weird riddles. Like, “What has an eye but cannot see?” Stuff like that. Had to scratch my head a bit, but I managed to crack them. One of them was about a triathlon, which threw me off for a second, I won’t even lie.
- After the riddles, it was back to some platforming action. This time, there were moving platforms and those annoying little enemies that always get in the way.
It took a while, a lot of trial and error. I had to use my brainpower, be patient. But in the end, I conquered Door #1. Feeling pretty good about myself, I moved on, ready to see what the other doors had in store. There were some quizzes with *. Gosh, that was a challenge too!
Anyway, that’s my story about tackling the first door in the Six Door Challenge at Bowser’s Keep. It was tough, but hey, I made it through. Stay tuned, because I’ve got more tales to tell about the other doors! Trust me, it only gets crazier from here.