Alright, listen up you young’uns, let me tell ya ’bout them Clash of Clans Town Hall 11 armies. Folks keep askin’, “What’s the best army? How do I smash them other villages?” Well, it ain’t that simple, ya know. It ain’t just one magic army that does it all. But I’ll give ya the lowdown on what works, the way I see it.
The Sneaky Goblin Rush
Now, them Sneaky Goblins, they’re somethin’ else. They’re sneaky, like the name says! You use them and them Super Wall Breakers. Boom! Walls are gone. Then them goblins, they go straight for the loot, the Town Hall, all that good stuff. It’s fast, it’s dirty, and it gets the job done. But you gotta be careful, you hear? Them defenses, they can still mess ya up if you ain’t payin’ attention. You need a plan, even with sneaky fellas.
Super Archer Power
Then there’s them Super Archers. These gals, they shoot far, real far. And they hit hard, too. Specially at Town Hall 11, they’re real strong. You set ‘em up right, they can take down a whole base before them defenses even get close. You gotta spread ’em out though, don’t bunch ’em up. And keep an eye on them mortars, them things will ruin your day.
The Queen Charge Hybrid Thingamajig
Now, this one’s for the fancy folk, the ones who like to think a lot. They call it the QC Hybrid. Queen Charge somethin’ somethin’. Sounds complicated, and it is a bit. But basically, you take your Archer Queen, the strong one, and let her loose on one side. She goes after their big defenses, like that Eagle Artillery thing. While she’s busy, you send in your King on the other side with some Siege Barracks. Then, you let loose the hogs and the miners, and they just swarm the place. And don’t forget that Warden fella, he helps keep your troops alive. This one is tricky, but powerful, powerful I tell ya.
- Queen Charge: Use the Queen to take out key defenses.
- Funneling: Use the King and Siege Barracks to make a path for your other troops.
- Swarm: Hogs and Miners go in fast and cause chaos.
- Warden Support: Keep your troops alive with the Warden’s abilities.
Other Stuff to Think About
It ain’t all just about the troops, ya know. You gotta think about your spells too. Heal spells to keep your fellas alive, rage spells to make ‘em hit harder, and even freeze spells to shut down them pesky defenses. And don’t forget your clan castle troops! Them fellas can be the difference between a win and a loss. Ask for the good stuff, ya hear?
And another thing, every base is different. You can’t just use the same army every time and expect to win. You gotta look at the base, see where the weaknesses are, and then plan your attack accordingly. Sometimes you need more air troops, sometimes you need more ground troops. It’s all about figuring out what works best. Use your head, that’s what it’s for!
Town Hall 11 New Stuff
Now, when you get to Town Hall 11, you get some new toys to play with. There’s that Tornado Trap, that thing can really mess up your attack if you ain’t careful. And then there’s the Eagle Artillery, that thing shoots far and hits hard. You gotta take that thing out quick, or it’ll tear your army to shreds. But you get new stuff too, like that Grand Warden I mentioned. He’s real helpful.
So, there ya have it. A bunch of different armies you can use at Town Hall 11. There ain’t no one “best” army, it all depends on how you play and what kinda base you’re attacking. Practice makes perfect, ya know. So get out there, try some different things, and see what works for you. And don’t be afraid to ask for help from your clanmates, that’s what they’re there for.
Final Words
Remember, Clash of Clans is about havin’ fun. Don’t get too stressed out about it. Just enjoy smashin’ them villages and takin’ their loot. That’s what it’s all about, ain’t it? And don’t forget to upgrade your troops and spells, that’s important too.
Tags: Clash of Clans, Town Hall 11, TH11, Army Compositions, Attack Strategies, Super Goblins, Super Archers, QC Hybrid, Eagle Artillery, Tornado Trap, Clash of Clans ARMY, Clash of Clans New Th11 Attacks, Coc Th11 Attack Using Th10